Tag Archives: MMORPG

Neverwinter Online

It’s been a while since I made a post. I could have talked about my short stint in Age of Wushu (wonderful game; needs better account security measures), or how awesome the Guild Wars 2 Living Story has been (still loving this game like you wouldn’t believe), or how amazing the TV show, Revenge, is. Instead I’m going to talk about my newest–and most surprising–addiction: Neverwinter.

Neverwinter is a new free-to-play MMO from Cryptic and Perfect World. It uses the D&D 4th Edition ruleset; it’s set in the Forgotten Realms city of Neverwinter (obviously); and it even has my non-MMO-playing friends playing it.

Combat is aim-based. Sort of. It’s more of a soft-lock targeting. You only have to be facing the general direction of the target. But it’s not tab-targeting, and if you turn in a different direction, you’ll attack a new target without having to tab off the first one. There’s also dodging and a limited hot bar, so you can spend more time watching the fights than your cooldown timers.

Crafting is done by “hiring resources.” Instead of you, the adventurer, standing at a crafting table and turning out chainmail, you’ll hire someone to do it for you. Crafting works on a timed system, anywhere from 5 seconds to hours. It can even be done through an Internet gateway, so you can keep up with it even when you’re not logged into the game.

There’s an auction house, mounts, five-man dungeons, NPC companions, instanced PvP, and the usual assortment of “kill 10 rats” style filler quests. But the game also has instanced quests that are reminiscent of D&D adventures. Inside you’ll find traps, treasures, lore, rooms full of monsters, secret doorways. Everything you expect from a D&D dungeon crawl.

And that brings us to the real heart of the game: the Foundry. The Foundry allows players to generate their own quests and campaigns. The system is easy to figure out with a simple tutorial, but it allows for some powerful storytelling. This is where the game will flourish. This is what will keep me coming back. As people get more familiar with the tools, the quests and campaigns in the Foundry will rival anything you’ve seen from the greatest single-player RPGs you’ve ever played. Even now, just a few weeks into release, there are already some terrific quests out there.

Unless you hate fantasy settings, hate D&D, or hate action combat, you should definitely give Neverwinter a try. It’s completely free; there are a ton of people playing; and the Foundry can keep you busy for ages.


DC Universe Online

In my apparent quest to make it impossible to figure out what game I’m playing at any one time, right after I wrote my last blog post, I saw a livestream of DC Universe Online (DCUO) and decided to try it out. I’d played for a very brief (as in minutes) time when it was in beta, but I wasn’t impressed. The livestream made me reconsider. I’ve been playing nonstop since I installed it, and I’m enjoying every minute of it.

I made a cyborg supervillain with bow skills and acrobatic movement. That means I climb walls, do somersaults, vault long distances. There’s no falling damage. When you fall from a great height, you crash into a three-point landing that cracks the ground beneath you and then hop back up. Combat is exciting. There are combo attacks, people flying across the screen, flips, etc.

Most of the quests follow the basic kill [x] of something or collect [y], but they have a lot of style. Most have voiceovers, and the Joker, my mentor, is appropriately evil.

I’ve even done PvP and PUG dungeons, neither of which I normally have anything to do with. I also subscribed so I could get a hideout when I hit level 12, and I’ve been very slowly accumulating housing objects to fill it.

In some ways, DCUO is an action RPG single player game. The only time I’ve grouped with other players was in the dungeons. It offers a ton of things to do, from quests, PvP, and dungeons, to obstacle courses based on your movement style (super speed, acrobatics, or flight)  to crafting, which I still haven’t quite gotten the hang of, and collectibles that offer rewards when you complete them. Stats are separate from wardrobe, so you can have the exact look you want without having to sacrifice abilities, and the game offers tons of clothing options that are straight-up wardrobe-only.

This game probably won’t hold my interest for more than a month, but I’m enjoying the hell out of it at the moment. If you want to try out a game that simply remembers that games are supposed to be fun, I really recommend this. Who knows, maybe after I’m done with my villain, I’ll try out the good guys’ side.

And because I will never have a character with as cool a name in any game ever again, allow me to introduce my supervillain, Certifiably Insane.

Certifiably Insane

New year, more games

So 2013, eh? Guess that’s okay. Lots of stuff going on lately. I finished my book and turned it over to my beta reader. I’m hopeful the plot is more cohesive now. I’ve been trying to squeeze what gaming time I can around holiday stuff. Yesterday was my birthday, so I took the whole day off and gamed. It was bliss.

So what’s worth your gaming dollars lately? Well, Steam is still having its wallet-breaking sales, and I’ve been grabbing a few things here and there. Not as much as last summer, but I’d grabbed so many games then it’s not even easy to find something I don’t already own. Other than that, I’ve been playing Guild Wars 2 and The Secret World.

GW2 just ended its Wintersday event, and it’s just as good as the Halloween event. These guys really know how to do a seasonal activities. Snowball fights, a five-man instance, several other unique instanced events, and another jumping puzzle, which I didn’t do, because I can’t do timed jumping puzzles very well. Oh well, maybe it’ll return for next year, and I can give it another go.

GW2 was in several top 10 sales lists this holiday season, despite still being nearly $60 to buy. I’m so happy to know the game seems to be doing well. I know I still get put into overflow servers every time I go into Lion’s Arch. That’s kind of crazy.


The Secret World recently went to a buy-to-play model, making subscriptions optional. I’d said before I would have bought the game had it been B2P, so I was happy to see it did, and I bought it right away. Not only can you find it for a good price (it’s currently $22.49 on Steam and Amazon), but sometimes you can catch it even cheaper than that). All current content is available for that price, but future content will be available as mission packs in the store. I don’t particularly care for content locks, but since you get a lot of initial content for the price and no limits on bags, bank slots, or the trading post, it works.

Oh, and the game is fun, too. I played in the closed beta and thought it was pretty good, but not good enough to justify the price (full box price + subscription + cash shop). Now though, it’s quite worth it. The investigation missions are real brain-stumpers and are easily the best part of the game. Not all missions are top-notch, unfortunately. There are still too many “kill 10 rats” style quests. The crafting system is rather weird and could really use some refinements for ease-of-use. Combat is fun once you’ve gained plenty of skills so you can mix-and-match to make multiple builds but at first it’s rather dull. I do like that they provide “starter decks,” which are example builds you can follow. If you get all the skills, you can also collect the specialized outfit that goes along with the build.

Overall, if you like MMOs, want a setting that’s different from the usual fantasy/steampunk fantasy, and enjoy solving puzzles, there’s no reason not to get The Secret World. You’ll find hours of entertainment for one low price.

Nothing to say and saying it anyway

I still haven’t gone through my Disney photos. I’m going to forget I even went there before I ever get around to looking at them. “Why the hell is there a giant mouse in my photos? What madness has become of this world?!”

I’m nearing the end of my latest book, which probably means I should think about titling it at some point. This has been a very hard-won project. It’s been around in some form or fashion for at least three years. At this point, I think the only thing that survived is the name of the heroine’s twin brother. They started out as thieves, then became assassins, and now they’re doppelganger assassins. That’s not the career trajectory of the protagonist in the novel. That’s the revision process of the book. The hardest part was nailing down the actual plot. The multiple twists and turns were hard to keep straight, and it took more than a few revisions before I finally got it down. It’s probably the hardest book (for me) I’ve written to date.

Oh, yeah, I was going to do a write-up of the Guild Wars 2 Halloween event. Completely forgot about it and since then they’ve had the Lost Shores event where they opened up a new level 80 area and they’re starting their Wintersday event next week. Lost Shores was neat, but it had quite a few problems on a technical level. The Halloween event was one of, if not the, best holiday-themed events I’ve seen in an MMO. Lots of stuff to do. Lots of atmosphere. New objectives every few days. Good rewards. They’re really trying hard on this game.

Guess that’s it for now.

Quick update and some brief movie reviews

We spent eight days in Orlando visiting Walt Disney World and Universal Studios last month. When I get a chance to go through the pictures, I’ll make a blog post or two about the trip.

I also want to post about the recently completed Guild Wars 2 Halloween events. Consensus: awesome.

We saw three excellent movies while we were on vacation: Looper, ARGO, and Seven Psychopaths. All different, but all excellent in their own way. I could easily rewatch all three of them again. Rather than describe the movies, I’ll just link to their IMDB page and explain why I liked them. Be sure to check out their respective trailers.


I adore Joseph Gordon-Levitt in everything he’s in (and considering he’s in a lot of stuff lately, I’m not the only one). The dystopian setting for this one could have been fleshed out a little bit more, but overall it presented a world in which violence was common, normal people struggled just to survive, and you could easily see how a looper could end up taking the job. There were some odd stylistic choices, like the Old West-style guns people were using in a society that had anti-grav motorcycles, and the use of silver bars for currency. But overall, a good movie I’d easily watch again.


This is another one that’s getting good press for good reason. It’s an amazing, nail-biting thriller based on a real event. I know that being a movie, it was more dramatic than real life usually is, but the actors turned in excellent performances, and Ben Affleck is showing himself to be a very talented director. This show was tense like you wouldn’t believe. You can’t help but fear for their lives. Since I didn’t know anything about the real event, I had no idea who, if any, would survive the escape.

Be sure to stay to through the credits to see how closely the actors looked to the real people. In a couple of photos, I had trouble telling the actor from the real person.

Seven Pyschopaths

I didn’t actually know anything about this one until I was looking for a movie to watch. It’s an odd dark comedy, similar to the director’s other movie, In Bruges, which I didn’t care for. It also reminds me of Kiss Kiss, Bang Bang, which I absolutely love. It’s a movie with a lot of meta jokes, very quotable, with an ending that manages to surprise you. I laughed a lot through this one. The performances of the entire cast were stellar, but Woody Harrelson absolutely stole every scene he was in. Really. Watch the trailer.

“Weekly” blogging update

I have a reminder each week to blog on Fridays. Once a month is the definition of weekly, right?

I’m still playing Guild Wars 2, though my time is split with Minecraft and Borderlands 2. It’s just as fun as ever. It’s a really strong game. All the hype you heard about it? It’s really justified.

We spun up a 1.2.5 Minecraft world, and once again the Minecraft addiction took hold. We’re running mostly the same mods as before: Redpower 2 (of course; can’t go without this one), Railcraft, Slopes, etc. This time we’re also running Mo’Creatures, but when we update to 1.3.2 we’ll have to ditch it. Unfortunate, but it appears to be a dead mod.


Borderlands 2 is just as fun and crazy as its predecessor. If you liked the first one, you’ll find its sequel to be just as, if not moreso, excellent.

We’ve been remodeling our master bedroom. We have to buy new carpet tomorrow and have it installed sometime next week. We also ordered a nice bamboo bedroom suite. We’ll finally have a decent dresser for the first time in years.

And finally, we’ll be vacationing in Orlando this fall! So excited. We’re going to Walt Disney World and Universal Studios. Fortunately, remodeling and games have kept me busy, so I haven’t had much time to dwell on it.

Guild Wars 2 headstart weekend

This weekend began the Guild Wars 2 headstart access for pre-purchasers. I’d been waiting for this since the release date was announced, and I’d even scheduled the entire weekend to do nothing but play. So Friday night, after an awesomely fun Livetweeting Terrible Movie event held by my friend, geardrops, the servers opened up around 11:30 pm. I got in when server population on all the servers was low, so I had my pick. (Tarnished Coast, if you’re curious).


The servers started filling up quickly, which was no surprise. I created an Asuran warrior (though I’ve since switched to an Asuran elementalist as my main) and started the tutorial. I noticed something about the tutorial. Before, the end boss forced you into the downed state. It doesn’t do that any more. After that, you’re thrown into the world, which in my case is Metrica Province, to begin your adventures.

If you’ve been following Guild Wars 2, you know questing is done in a whole new way. There are renown hearts, dynamic events, personal story, and dungeons. Now, the first dungeon is only available at level 30, so that wasn’t something I got into this weekend. Personal story is just what it sounds like. Solo-able (though you can group if you want), instanced stories based around the choices you made at character creation. They have branching paths every so often, full voice, and cut scenes.

Renown hearts are similar to traditional quests, with the exception that you have multiple ways to complete them, and you don’t have to talk to the quest giver to start them. But you’ll be killing creatures, collecting things, or activating/deactivating something. Once you’ve completed a heart task, you can’t do it any more (or rather, you can’t get any more credit for doing it). Completing the task gives you karma points, which is a form of currency you use to buy stuff from karma vendors. The renown heart quest-giver turns into a karma vendor on completion and provides gear that can only be purchased through them, so it’s worth checking their trade list when you’re done.


Dynamic events are the strength of the game. An event can occur for many reasons, but player choices and random chance are the most likely reasons to start one. When you’re nearby, you’ll see a message pop up to let you know there’s a dynamic event in the area. The events range from escort quests to collection to world bosses to holding off waves of enemies. Events can be chained based on success or failure. Early events tend to be chained less, plus the sheer number of players made them into complete zergfests. Around the teen levels, you’re more likely to see the full chain. (Hint: be sure to stick around and listen to the NPCs. They’re talking about the event, and if there’s more to do, they may continue it). For example, I wandered into a building where the Inquest (the evil Asura), were trying to steal golems. We failed to prevent them from taking them. So the two NPCs in charge of the golems held a conversation to figure out where they might have taken them. They ran off to the other building. When they got there, it kicked off another dynamic event to rescue the golems. That was because of our failure.


This headstart weekend has had a bit of a rocky start. Not horrible, but there have been some problems. I never experienced any disconnects or login issues, but I know many players, especially in Europe, have. The trading post has been down all weekend. Grouping up with friends in overflow servers is iffy at best. Mail wasn’t working on Friday night or Saturday, but it appears to have been fixed by Sunday. Since mail is the only way to trade with other players (it’s free, instant, and you don’t need to find a mailbox), that meant no trading. But the core game has been running perfectly for me. Dynamic events with dozens of players around have been smooth as silk. I have almost all my graphics settings maxxed. In fact, I only turned one down to cut down on bloom effects, not because it was causing framerate issues.

Another feature that makes the game great is the way everything is shared. There’s no kill-stealing, no ninja-looting, no way to take something from other players. Everyone shares in the XPs of a kill. Everyone can harvest a node. If everyone assists in killing a world boss, everyone gets to access the treasure chest afterward. You’ll be happy to see other players around you instead of thinking they’re going to tag all the mobs you need and force you to wait. You won’t have to stand in line to kill a boss either.

At the end of the day, one question remains: Is it fun? And the answer to that is, oh hell yes. There’s so much to do and everything gives you XPs. A story on Massively just came out about a crafter who hit level 80 this weekend by doing nothing but crafting. (His guild fed him mats). But since the game down-levels you whenever you enter a lower-level zone, if he goes into a level 1 area, he’ll be about the equivalent of a level 4 or 5. He’ll still be tougher than someone who has that level naturally, but he can still be killed, and he won’t be one-shotting everything around him.


If you’ve been wondering whether the game is worth getting, it absolutely is. It doesn’t completely revamp the genre, but it pushes it forward enough that it’s hard to go back to other games without feeling a bit let down by the dated concepts. Official release is Tuesday, October 28.